Perfecting Jhoira

Leonard provides us with an updated version of his beloved Jhoira list.

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10 responses to “Perfecting Jhoira

  1. Hey, really like the deck. A few questions. Is Niv-mizzet Dracogenius a straight up grade to firemind in this deck? Since you can hit for 5 and still draw rather than choose one or the other.
    Also, if you had to play some multiplayer Edh with this is their any significant changes you would make?

      • Artisan is a bit more efficiently costed, keeping him within the possibility of hardcasting him. His ability is definitely an upside, too, in situations that don’t go along Jhoira’s A plan. It That Betrays is just more expensive while its ability could be categorized as just “win more” and doesn’t really matter all that much.

    • Dracogenius is significantly worse than its predecessor. It costs mana to use his ability, and on an empty board state, after a complete board wipe, you don’t have much resources to work with. As for multiplayer, you’d definitely want to refocus the deck a bit. Blatant Thievery and Deep-Sea Kraken come to mind that would qualify as first-class suspend targets in multiplayer, but I’m sure there are many more.

      Heed my warning though: players will hate out any Jhoira deck in multiplayer. You should prepare for a massive onslaught from all players at the table beforehand.

      • I guess for dracogenius, i was referring to the fact he can draw when he damages a player in combat. But maybe assuming that he will always get through is not a good idea.

  2. Yeah, I know I’ve played Jhoira quite a bit before and I don’t mind it becoming a 3-1 archenemy game. But if it does become like that, I would like to maximizing my likelyhood of winning.

  3. I’m back after making some changes for multiplayer:

    1 Oboro, Palace in the Clouds
    1 City of Brass
    1 Caldera Lake
    1 Vivid Crag
    1 Vivid Creek
    1 Shinka, the Bloodsoaked Keep
    1 Minamo, School at Water’s Edge
    1 Tolaria West
    1 Great Furnace
    1 Seat of the Synod
    1 Homeward Path
    1 Sulfur Falls
    1 Command Tower
    1 Cavern of Souls
    1 Volcanic Island
    1 Steam Vents
    1 Scalding Tarn
    1 Shivan Reef
    1 Hammerheim
    5 Island
    1 Cascade Bluffs
    1 Ancient Tomb
    1 Wooded Foothills
    1 Arid Mesa
    1 Misty Rainforest
    1 Bloodstained Mire
    1 Flooded Strand
    1 Polluted Delta
    2 Mountain
    1 Maze of Ith

    // Creatures
    1 Sphinx of Uthuun
    1 Akroma, Angel of Fury
    1 Greater Gargadon
    1 Inkwell Leviathan
    1 Rift Elemental
    1 Deep-Sea Kraken
    1 Pathrazer of Ulamog
    1 Teferi, Mage of Zhalfir
    1 Trinket Mage
    1 Artisan of Kozilek
    1 Jin-Gitaxias, Core Augur
    1 Niv-Mizzet, the Firemind
    1 Consecrated Sphinx
    1 Arcanis the Omnipotent
    1 Blightsteel Colossus
    1 Ulamog, the Infinite Gyre
    1 Kozilek, Butcher of Truth
    1 Phyrexian Metamorph

    // Spells
    1 Omniscience
    1 Arcane Denial
    1 Jace, the Mind Sculptor
    1 Misdirection
    1 Blatant Thievery
    1 Izzet Keyrune
    1 Boom/Bust
    1 Deprive
    1 Memory Lapse
    1 Intuition
    1 Jace, Architect of Thought
    1 Force of Will
    1 Counterspell
    1 Scroll Rack
    1 Fact or Fiction
    1 Mystical Tutor
    1 Pact of Negation
    1 Sensei’s Divining Top
    1 Mana Drain
    1 Cryptic Command
    1 Lightning Greaves
    1 Fury Charm
    1 Chaos Warp
    1 Mana Crypt
    1 Sol Ring
    1 Thran Turbine
    1 Mana Vault
    1 Ancestral Vision
    1 Izzet Signet
    1 Everflowing Chalice
    1 Expedition Map
    1 Coalition Relic
    1 Coldsteel Heart
    1 Sunder
    1 Evacuation
    1 Personal Tutor
    1 Devastation
    1 Jokulhaups
    1 Decree of Annihilation
    1 Obliterate
    1 Apocalypse
    1 Blasphemous Act
    1 Chain Reaction
    1 Paradox Haze
    1 Stasis
    1 Quicksilver Amulet

    • Just a quick edit:
      – Maze of ith
      – memory lapse
      – Thran turbine
      – Cryptic Command
      + Boseiju, Who shelters all
      + Muddle the mixture
      + Fellwar Stone
      + Boom/Bust

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